Planetar
Large Celestial. CR 16, AC 19, 250 HP. Traits: Champion of Truth, Innate Spellcasting.
- Armor class
- 19
- Hit points
- 250
- Challenge
- 16
- Creature type
- Celestial
- Size
- Large
Stat block
- Cha
- 24
- Con
- 24
- Dex
- 22
- Int
- 22
- Str
- 22
- Wis
- 24
- Speed
- Fly: 120; Walk: 40
- Senses
- truesight 60 ft., passive Perception 22
- Skills
- Insight: 12; Religion: 12; Athletics: 11; Perception: 12
- Actions
- Multiattack. The planetar attacks twice with its flaming sword.
- Flaming Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 21 (6d6) ongoing fire or radiant damage (the planetars choice). A creature can use an action to extinguish this holy flame on itself or a creature within 5 feet.
- Heavenly Bolt. The planetar fires a lightning bolt in a line 100 feet long and 5 feet wide. Each creature in the line makes a Dexterity saving throw taking 56 (16d6) lightning damage on a failed save or half damage on a success.
- Heal (2/Day). The planetar touches a creature other than itself magically healing 60 hit points of damage and ending any blindness curse deafness disease or poison on the target.
- Languages
- all, telepathy 120 ft.
- Reactions
- Protective Parry. When a creature within 5 feet would be hit with a melee attack, the planetar applies disadvantage to the attack roll.
- Saving throws
- Wisdom: 12; Charisma: 12
- Damage immunities
- necrotic, poison
- Special abilities
- Champion of Truth. The planetar automatically detects lies. Additionally, it cannot lie.
- Innate Spellcasting. The planetars spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, raise dead
- Damage resistances
- radiant; damage from nonmagical weapons
- Condition immunities
- charmed, exhaustion, frightened, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).