Planetar

Large Celestial. CR 16, AC 19, 250 HP. Traits: Champion of Truth, Innate Spellcasting.

Armor class
19
Hit points
250
Challenge
16
Creature type
Celestial
Size
Large

Stat block

Cha
24
Con
24
Dex
22
Int
22
Str
22
Wis
24
Speed
Fly: 120; Walk: 40
Senses
truesight 60 ft., passive Perception 22
Skills
Insight: 12; Religion: 12; Athletics: 11; Perception: 12
Actions
  • Multiattack. The planetar attacks twice with its flaming sword.
  • Flaming Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 21 (6d6) ongoing fire or radiant damage (the planetars choice). A creature can use an action to extinguish this holy flame on itself or a creature within 5 feet.
  • Heavenly Bolt. The planetar fires a lightning bolt in a line 100 feet long and 5 feet wide. Each creature in the line makes a Dexterity saving throw taking 56 (16d6) lightning damage on a failed save or half damage on a success.
  • Heal (2/Day). The planetar touches a creature other than itself magically healing 60 hit points of damage and ending any blindness curse deafness disease or poison on the target.
Languages
all, telepathy 120 ft.
Reactions
  • Protective Parry. When a creature within 5 feet would be hit with a melee attack, the planetar applies disadvantage to the attack roll.
Saving throws
Wisdom: 12; Charisma: 12
Damage immunities
necrotic, poison
Special abilities
  • Champion of Truth. The planetar automatically detects lies. Additionally, it cannot lie.
  • Innate Spellcasting. The planetars spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, raise dead
Damage resistances
radiant; damage from nonmagical weapons
Condition immunities
charmed, exhaustion, frightened, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.