Planetar

Large Celestial. CR 16, AC 19, 242 HP. Traits: Angelic Resilience, Angelic Senses, Angelic Weapons, Divine Awareness, Divine Protection, Immortal Nature, Magic Resistance.

Armor class
19
Hit points
242
Challenge
16
Creature type
Celestial
Size
large

Stat block

Cha
32
Con
34
Dex
20
Int
18
Str
24
Wis
32
Speed
Fly: 120; Walk: 40
Senses
truesight 120 ft.
Skills
Actions
  • Multiattack. The planetar makes two Greatsword attacks, or it makes three Radiant Bolt attacks. It can replace one attack with a use of Spellcasting. If two Greatsword or Radiant Bolt attacks hit one creature, the target must succeed on a DC 19 CON save or be blinded until the end of its next turn.
  • Greatsword. _Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 21 (4d6+7) slashing damage plus 31 (7d8) radiant damage.
  • Radiant Bolt. _Ranged Spell Attack:_ +11 to hit, range 60 ft., one target. _Hit:_ 33 (6d8+6) radiant damage.
  • Radiant Burst (Recharge 6). A pulse of divine power ripples out from the planetar's golden halo. Each hostile creature within 15 feet of the planetar must make a DC 19 DEX save, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. Each friendly creature within 15 feet of the planetar is empowered with divine energy and has advantage on all melee attack rolls it makes before the start of the planetar's next turn.
  • Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8+3) HP and is freed from any curse, disease, poison, blindness, or deafness.
  • Spellcasting. The planetar casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 19).<br>At will: _command_, _invisibility_ (self only)<br>3/day each: _daylight_, _raise dead_ (as an action)
Languages
all,telepathy 120 ft.
Saving throws
Wisdom: 11; Charisma: 11; Strength: 7; Dexterity: 5; Constitution: 12; Intelligence: 4
Damage immunities
Angelic Resilience
Special abilities
  • Angelic Resilience. The planetar is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and the charmed and frightened conditions.
  • Angelic Senses. The planetar can pinpoint the location of Aberrations, Celestials, Fiends, and Undead within 30 feet of it and knows if a place or object it can sense is consecrated or desecrated.
  • Angelic Weapons. The planetar's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack).
  • Divine Awareness. The planetar knows if it hears a lie.
  • Divine Protection. Aberrations, Celestials, Fiends, and Undead have disadvantage on attack rolls against the planetar.
  • Immortal Nature. The planetar doesn't require food, drink, or sleep.
  • Magic Resistance. The planetar has advantage on saves against spells and other magical effects.
Damage resistances
Angelic Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.