Priest

Medium Humanoid. CR 2, AC 13, 57 HP. Traits: Divine Blessing, Divine Weapons.

Armor class
13
Hit points
57
Challenge
2
Creature type
Humanoid
Size
medium

Stat block

Cha
12
Con
12
Dex
10
Int
12
Str
12
Wis
20
Speed
Walk: 30
Senses
-
Skills
Actions
  • Multiattack. The priest makes two Mace or Divine Bolt attacks.
  • Mace. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) bludgeoning damage plus 7 (2d6) necrotic damage or radiant damage (the priest's choice).
  • Divine Bolt. _Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) necrotic damage or radiant damage (the priest's choice).
  • Spellcasting. The priest casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _guidance_, _light_, _thaumaturgy_<br>2/day each: _bane_, _bless_, _cure wounds_<br>1/day each: _dispel magic_, _restoration_
Languages
any two languages
Saving throws
Wisdom: 5; Charisma: 1; Strength: 1; Dexterity: 0; Constitution: 1; Intelligence: 1
Special abilities
  • Divine Blessing. The priest is resistant to necrotic damage or radiant damage, as appropriate for the priest's deity.
  • Divine Weapons. The priest's weapons are shrouded in dark or golden flames, as appropriate for the priest's deity. When the priest hits with any weapon, the weapon deals an extra 2d6 necrotic damage or radiant damage (included in the attack), the priest's choice.
Damage resistances
Divine Blessing

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.