Priest

Medium humanoid (any race), any alignment. CR 2, AC 13, 27 HP. Traits: Divine Eminence, Spellcasting.

Armor class
13
Hit points
27
Challenge
2
Creature type
Humanoid
Size
Medium
Alignment
any alignment

Stat block

Cha
13
Con
12
Dex
10
Int
13
Str
10
Wis
16
Speed
25 ft.
Senses
passive Perception 13
Skills
Medicine +7, Persuasion +3, Religion +4
Actions
  • Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Languages
any two languages
Special abilities
  • Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
  • Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: - Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): cure wounds, guiding bolt, sanctuary - 2nd level (3 slots): lesser restoration, spiritual weapon - 3rd level (2 slots): dispel magic, spirit guardians

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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