Pseudodragon

Tiny Dragon. CR 1/4, AC 13, 7 HP. Traits: Limited Telepathy, Magic Resistance.

Armor class
13
Hit points
7
Challenge
0.25
Creature type
Dragon
Size
Tiny

Stat block

Cha
10
Con
12
Dex
14
Int
10
Str
6
Wis
12
Speed
Fly: 60; Walk: 15
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 16
Skills
Stealth: 4; Perception: 3
Actions
  • Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn it repeats the saving throw. On a success the effect ends. On a failure it falls unconscious for 1 hour. If it takes damage or a creature uses an action to shake it awake it wakes up and the effect ends.
  • Telepathic Static (3/Day). The pseudodragon targets one creature it can see within 10 feet forcing it to make a DC 11 Charisma saving throw. On a failure its stunned until the end of its next turn as it suffers a barrage of telepathic imagery.
Languages
understands Common and Draconic but can't speak
Special abilities
  • Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it.
  • Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.