Pseudodragon
Tiny Dragon. CR 1/4, AC 13, 7 HP. Traits: Limited Telepathy, Magic Resistance.
- Armor class
- 13
- Hit points
- 7
- Challenge
- 0.25
- Creature type
- Dragon
- Size
- Tiny
Stat block
- Cha
- 10
- Con
- 12
- Dex
- 14
- Int
- 10
- Str
- 6
- Wis
- 12
- Speed
- Fly: 60; Walk: 15
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 16
- Skills
- Stealth: 4; Perception: 3
- Actions
- Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn it repeats the saving throw. On a success the effect ends. On a failure it falls unconscious for 1 hour. If it takes damage or a creature uses an action to shake it awake it wakes up and the effect ends.
- Telepathic Static (3/Day). The pseudodragon targets one creature it can see within 10 feet forcing it to make a DC 11 Charisma saving throw. On a failure its stunned until the end of its next turn as it suffers a barrage of telepathic imagery.
- Languages
- understands Common and Draconic but can't speak
- Special abilities
- Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it.
- Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).