Purple Slime

Large Ooze, unaligned. CR 3, AC 7, 76 HP. Traits: Amorphous, Amphibious, Underwater Camouflage.

Armor class
7
Hit points
76
Challenge
3
Creature type
Ooze
Size
Large
Alignment
unaligned

Stat block

Cha
1
Con
18
Dex
8
Int
2
Str
17
Wis
6
Speed
Swim: 30; Walk: 20; Climb: 10
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 8
Skills
Stealth: 1
Actions
  • Multiattack. The purple slime makes two spike attacks.
  • Spike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Languages
-
Damage immunities
acid, cold
Special abilities
  • Amorphous. The purple slime can move through a space as narrow as 1 inch wide without squeezing.
  • Amphibious. The purple slime can breathe air and water.
  • Underwater Camouflage. The purple slime has advantage on Dexterity (Stealth) checks made while underwater.
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.