Purple Slime
Large Ooze, unaligned. CR 3, AC 7, 76 HP. Traits: Amorphous, Amphibious, Underwater Camouflage.
- Armor class
- 7
- Hit points
- 76
- Challenge
- 3
- Creature type
- Ooze
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 1
- Con
- 18
- Dex
- 8
- Int
- 2
- Str
- 17
- Wis
- 6
- Speed
- Swim: 30; Walk: 20; Climb: 10
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Skills
- Stealth: 1
- Actions
- Multiattack. The purple slime makes two spike attacks.
- Spike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
- Languages
- -
- Damage immunities
- acid, cold
- Special abilities
- Amorphous. The purple slime can move through a space as narrow as 1 inch wide without squeezing.
- Amphibious. The purple slime can breathe air and water.
- Underwater Camouflage. The purple slime has advantage on Dexterity (Stealth) checks made while underwater.
- Condition immunities
- blinded, charmed, deafened, exhaustion, frightened, prone
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).