Putrescent Slime

As a rat moves to an algae-filled pool of water to take a drink, the pool suddenly comes to life and devours the rat._ Putrescent slimes form in large pools of fetid water and are often mistaken for a

Armor class
8
Hit points
45
Challenge
1
Creature type
Ooze
Size
Medium
Alignment
unaligned

As a rat moves to an algae-filled pool of water to take a drink, the pool suddenly comes to life and devours the rat._
Putrescent slimes form in large pools of fetid water and are often mistaken for algae by neophyte explorers in the depths of the world.
Pool Feeders. Putrescent slimes lurk in dank pools, only attacking desperate creatures that drink from their homes. As their prey decomposes in the water, the putrescent slime slowly digests the disgusting morass.
Ooze Nature. A putrescent slime doesn’t require sleep.

Stat block

Cha
1
Con
16
Dex
8
Int
1
Str
12
Wis
6
Speed
Swim: 10; Walk: 20
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 8
Skills
Actions
  • Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage plus 3 (1d6) poison damage.
Languages
—
Damage immunities
acid, poison
Special abilities
  • Amorphous. The putrescent slime can move through a space as narrow as 1 inch wide without squeezing.
  • Stench. Any creature that starts its turn within 5 feet of the putrescent slime must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the putrescent slime's Stench for 24 hours.
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.