Quasit

Tiny Fiend. CR 1, AC 13, 35 HP. Traits: Demonic Resilience, Magic Resistance.

Armor class
13
Hit points
35
Challenge
1
Creature type
Fiend
Size
tiny

Stat block

Cha
10
Con
10
Dex
20
Int
6
Str
4
Wis
10
Speed
Walk: 40
Senses
darkvision 120 ft.
Skills
Actions
  • Claws (True Form Only). _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 5 (2d4) poison damage and be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Slam (Beast Form Only). _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning, piercing, or slashing damage (based on the type of damage dealt by the Beast form's primary attack, such as Bite).
  • Invisibility (True Form Only). The quasit magically turns invisible until it attacks, uses Scare, or uses Change Shape, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
Languages
Abyssal,Common
Saving throws
Wisdom: 0; Charisma: 0; Strength: -3; Dexterity: 5; Constitution: 0; Intelligence: -2
Damage immunities
Demonic Resilience
Special abilities
  • Demonic Resilience. The quasit is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.
  • Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.
Damage resistances
Demonic Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.