Quasit
Tiny Fiend. CR 1, AC 13, 35 HP. Traits: Demonic Resilience, Magic Resistance.
- Armor class
- 13
- Hit points
- 35
- Challenge
- 1
- Creature type
- Fiend
- Size
- tiny
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 20
- Int
- 6
- Str
- 4
- Wis
- 10
- Speed
- Walk: 40
- Senses
- darkvision 120 ft.
- Skills
- Actions
- Claws (True Form Only). _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 5 (2d4) poison damage and be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Slam (Beast Form Only). _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning, piercing, or slashing damage (based on the type of damage dealt by the Beast form's primary attack, such as Bite).
- Invisibility (True Form Only). The quasit magically turns invisible until it attacks, uses Scare, or uses Change Shape, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
- Languages
- Abyssal,Common
- Saving throws
- Wisdom: 0; Charisma: 0; Strength: -3; Dexterity: 5; Constitution: 0; Intelligence: -2
- Damage immunities
- Demonic Resilience
- Special abilities
- Demonic Resilience. The quasit is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.
- Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.
- Damage resistances
- Demonic Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.