Quasit
Tiny fiend (demon), chaotic evil. CR 1, AC 13, 7 HP. Traits: Shapechanger, Magic Resistance.
- Armor class
- 13
- Hit points
- 7
- Challenge
- 1
- Creature type
- Fiend
- Size
- Tiny
- Alignment
- chaotic evil
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 17
- Int
- 7
- Str
- 5
- Wis
- 10
- Speed
- 40 ft.
- Senses
- darkvision 120 ft., passive Perception 10
- Skills
- Stealth +5
- Actions
- Claw (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Scare. One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.
- Invisibility. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
- Languages
- Abyssal, Common
- Damage immunities
- poison
- Special abilities
- Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form . Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed . It reverts to its true form if it dies.
- Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.
- Damage resistances
- cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
- Condition immunities
- Poisoned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.