Quiet Soul
Medium Undead, neutral evil. CR 6, AC 15, 90 HP. Traits: False Appearance, Melancholic Emanation.
- Armor class
- 15
- Hit points
- 90
- Challenge
- 6
- Creature type
- Undead
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 10
- Int
- 8
- Str
- 6
- Wis
- 18
- Speed
- Walk: 10
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 17
- Skills
- Perception: 7
- Actions
- Psychic Lash. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 21 (6d6) psychic damage. If an unconscious creature is hit by this attack, that creature must make a DC 15 Wisdom saving throw, remaining unconscious on a failed save, or waking on a successful one.
- Languages
- understands the languages it knew in life but can't speak
- Saving throws
- Wisdom: 7; Charisma: 3; Constitution: 3
- Damage immunities
- cold, poison, psychic
- Special abilities
- False Appearance. While the quiet soul remains motionless, it is indistinguishable from an ordinary humanoid corpse.
- Melancholic Emanation. The quiet soul emits a magical aura of lethargy and despondency. Any creature that starts its turn within 30 feet of the quiet soul must succeed on a DC 15 Wisdom saving throw or fall unconscious for 1 minute. The effect ends for a creature if the creature takes damage or another creature uses an action to wake it.
- Condition immunities
- poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).