Quiet Soul

Medium Undead, neutral evil. CR 6, AC 15, 90 HP. Traits: False Appearance, Melancholic Emanation.

Armor class
15
Hit points
90
Challenge
6
Creature type
Undead
Size
Medium
Alignment
neutral evil

Stat block

Cha
10
Con
10
Dex
10
Int
8
Str
6
Wis
18
Speed
Walk: 10
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 17
Skills
Perception: 7
Actions
  • Psychic Lash. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 21 (6d6) psychic damage. If an unconscious creature is hit by this attack, that creature must make a DC 15 Wisdom saving throw, remaining unconscious on a failed save, or waking on a successful one.
Languages
understands the languages it knew in life but can't speak
Saving throws
Wisdom: 7; Charisma: 3; Constitution: 3
Damage immunities
cold, poison, psychic
Special abilities
  • False Appearance. While the quiet soul remains motionless, it is indistinguishable from an ordinary humanoid corpse.
  • Melancholic Emanation. The quiet soul emits a magical aura of lethargy and despondency. Any creature that starts its turn within 30 feet of the quiet soul must succeed on a DC 15 Wisdom saving throw or fall unconscious for 1 minute. The effect ends for a creature if the creature takes damage or another creature uses an action to wake it.
Condition immunities
poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.