Quipper, Swarm of Quippers

Medium Swarm. CR 1, AC 13, 34 HP. Traits: Blood Frenzy, Heightened Smell, Swarm, Swarm Resilience, Water Breathing.

Armor class
13
Hit points
34
Challenge
1
Creature type
Swarm
Size
medium

Stat block

Cha
2
Con
10
Dex
16
Int
1
Str
12
Wis
10
Speed
Swim: 40; Walk: 0
Senses
darkvision 60 ft.
Skills
Actions
  • Bites. _Melee Weapon Attack:_ +5 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its HP or fewer, and the target must succeed on a DC 13 DEX save or have its flesh shredded by the attack. A creature with shredded flesh loses 4 (1d8) HP at the start of each of its turns as the wound bleeds profusely. Any creature can take an action to stanch the wound with a successful DC 10 WIS (Medicine) check. The wound also closes if the target receives magical healing.
Languages
-
Saving throws
Wisdom: 0; Charisma: -4; Strength: 1; Dexterity: 3; Constitution: 0; Intelligence: -5
Damage immunities
Swarm Resilience
Special abilities
  • Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its HP.
  • Heightened Smell. The swarm's Perception is 15 when perceiving by smell.
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain HP or gain temporary HP.
  • Swarm Resilience. The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions.
  • Water Breathing. The swarm can breathe only underwater.
Damage resistances
Swarm Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.