Qumdaq

Small Elemental, neutral. CR 1/4, AC 13, 18 HP. Traits: Earth Glide, Elemental Nature, Final Gift, Horde Tactics, Sense Magic.

Armor class
13
Hit points
18
Challenge
0.25
Creature type
Elemental
Size
Small
Alignment
neutral

Stat block

Cha
10
Con
13
Dex
14
Int
6
Str
8
Wis
11
Speed
Walk: 30; Burrow: 30
Senses
darkvision 30', tremorsense 30', passive Perception 12
Skills
Perception: 0
Actions
  • Slam. Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage.
  • Desiccation Field (1/Day). Extends its arms sending sand and grit swirling around itself. Each non-qumdaq creature within 10 ft. of it: 5 (2d4) bludgeoning damage and suffers one level of exhaustion for 1 hr or until it drinks 1+ pint of water (DC 10 Con half damage and isn't exhausted). A creature can suffer no more than 3 total levels of exhaustion from Desiccation Field regardless of how many qumdaqs use the action.
Languages
Terran
Saving throws
Wisdom: 2
Special abilities
  • Earth Glide. Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
  • Elemental Nature. Doesn't require air food drink or sleep.
  • Final Gift. When it dies it bursts in a shower of sand. A qumdaq of dying qumdaq's choice within 10 ft. of it regains 5 (2d4) hp or target gains 5 (2d4) temp hp if at its max.
  • Horde Tactics. Has advantage on attack rolls vs. a creature if 1+ qumdaq's ally is within 5 ft. of creature and ally isn't incapacitated. Also qumdaq's weapon attacks deal extra 2 (1d4) bludgeoning damage on a hit if 3+ qumdaq's allies are within 5 ft. of target and allies aren't incapacitated.
  • Sense Magic. Senses magic within 60' of it at will. This otherwise works like detect magic but isn't itself magical.
Condition immunities
exhaustion, paralyzed, petrified, poisoned, unconscious

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.