Rakshasa

Medium Fiend. CR 13, AC 16, 161 HP. Traits: Innate Spellcasting.

Armor class
16
Hit points
161
Challenge
13
Creature type
Fiend
Size
Medium

Stat block

Cha
20
Con
18
Dex
16
Int
16
Str
16
Wis
16
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 13
Skills
Insight: 8; Deception: 10
Actions
  • Multiattack. The rakshasa makes two attacks.
  • Claw (True Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature it is cursed. Whenever a cursed creature takes a long rest it is troubled by terrible visions and dreams and gains no benefit from the rest. The curse can be lifted with remove curse and similar magic.
  • Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Sweet Promises. The rakshasa targets a creature that can hear it within 60 feet offering something the target covets. The target makes a DC 18 Wisdom saving throw. On a failure the target is charmed until the end of its next turn and stunned while charmed in this way.
  • Invisibility (2nd-Level; V, S, Concentration). The rakshasa is invisible for 1 hour or until it attacks or casts a spell.
  • Fly (3rd-Level; V, S, Concentration). The rakshasa gains a fly speed of 60 feet.
Languages
Common, Infernal, one other
Reactions
  • Counterproposal. The rakshasa uses Sweet Promises on a creature that attacked it or attempted to target it with a spell.
Special abilities
  • Innate Spellcasting. The rakshasas innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components: At will: detect magic, mage hand, major image, 3/day each: charm person, dominate person, fly (self only), invisibility (self only), locate person, modify memory, true seeing
Damage resistances
bludgeoning and slashing from nonmagical weapons

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.