Rakshasa
Medium Fiend. CR 13, AC 16, 161 HP. Traits: Innate Spellcasting.
- Armor class
- 16
- Hit points
- 161
- Challenge
- 13
- Creature type
- Fiend
- Size
- Medium
Stat block
- Cha
- 20
- Con
- 18
- Dex
- 16
- Int
- 16
- Str
- 16
- Wis
- 16
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 13
- Skills
- Insight: 8; Deception: 10
- Actions
- Multiattack. The rakshasa makes two attacks.
- Claw (True Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature it is cursed. Whenever a cursed creature takes a long rest it is troubled by terrible visions and dreams and gains no benefit from the rest. The curse can be lifted with remove curse and similar magic.
- Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Sweet Promises. The rakshasa targets a creature that can hear it within 60 feet offering something the target covets. The target makes a DC 18 Wisdom saving throw. On a failure the target is charmed until the end of its next turn and stunned while charmed in this way.
- Invisibility (2nd-Level; V, S, Concentration). The rakshasa is invisible for 1 hour or until it attacks or casts a spell.
- Fly (3rd-Level; V, S, Concentration). The rakshasa gains a fly speed of 60 feet.
- Languages
- Common, Infernal, one other
- Reactions
- Counterproposal. The rakshasa uses Sweet Promises on a creature that attacked it or attempted to target it with a spell.
- Special abilities
- Innate Spellcasting. The rakshasas innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components: At will: detect magic, mage hand, major image, 3/day each: charm person, dominate person, fly (self only), invisibility (self only), locate person, modify memory, true seeing
- Damage resistances
- bludgeoning and slashing from nonmagical weapons
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).