Rakshasa, Myrmidon

Medium Fiend, lawful evil. CR 3, AC 18, 51 HP. Traits: Arcane Weapons, Dedicated Warrior, Limited Magic Immunity, Tiger Tag Team.

Armor class
18
Hit points
51
Challenge
3
Creature type
Fiend
Size
Medium
Alignment
lawful evil

Stat block

Cha
14
Con
18
Dex
14
Int
12
Str
18
Wis
12
Speed
Walk: 30
Senses
darkvision 60', passive Perception 13
Skills
Perception: 1
Actions
  • Multiattack. Two Forked Scimitar or Arcane Bolt attacks.
  • Forked Scimitar. Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 5 (2d4) force. Instead of dealing damage myrmidon can disarm a target wielding a weapon. Target must make DC 12 Str save or its weapon lands in a random space within 10 ft. of the target.
  • Arcane Bolt. Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (4d4+2) force.
  • Spellcasting. Cha (DC 12) no material components: At will: detect thoughts disguise self2/day: expeditious retreat
Languages
Common, Infernal
Reactions
  • Allied Parry. When a creature myrmidon can see attacks creature within 5 ft. of it myrmidon can impose disadvantage on attack roll. To do so myrmidon must be wielding a shield.
Special abilities
  • Arcane Weapons. Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d4 force (included below).
  • Dedicated Warrior. The myrmidon has advantage on saves vs. being charmed and frightened.
  • Limited Magic Immunity. Can't be affected or detected by spells of 1st level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects.
  • Tiger Tag Team. Advantage on attack rolls vs. a creature if 1+ friendly rakshasa is within 5 ft. of creature and that rakshasa isn't incapacitated.
Damage vulnerabilities
piercing from magic weapons wielded by good creatures

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.