Rakshasa, Slayer
Medium Fiend, lawful evil. CR 9, AC 18, 142 HP. Traits: Limited Magic Immunity.
- Armor class
- 18
- Hit points
- 142
- Challenge
- 9
- Creature type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
Stat block
- Cha
- 18
- Con
- 16
- Dex
- 20
- Int
- 13
- Str
- 14
- Wis
- 14
- Speed
- Walk: 30
- Senses
- darkvision 60', passive Perception 16
- Skills
- Perception: 2
- Actions
- Multiattack. Three Rapier or Light Crossbow attacks.
- Rapier. Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison and target: DC 16 Con save or poisoned until end of its next turn.
- Light Crossbow. Ranged Weapon Attack: +9 to hit 80/320' one target 9 (1d8+5) piercing damage + 7 (2d6) poison and the target must make DC 16 Con save or be poisoned until the end of its next turn.
- Spellcasting. Cha (DC 16) no material components: At will: detect thoughts disguise self3/day: invisibility1/day: mislead
- Languages
- Common, Infernal
- Reactions
- Shadow Leap. When a creature moves into a space within 5 ft. of slayer while slayer is in dim light or darkness slayer can teleport to unoccupied space it can see within 30' of it. Destination must also be in dim light or darkness.
- Special abilities
- Limited Magic Immunity. Can't be affected or detected by spells of 4th level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects.
- Damage vulnerabilities
- piercing from magic weapons wielded by good creatures
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).