Rat, Giant
Small Beast. CR 1/4, AC 13, 14 HP. Traits: Accustomed to Filth, Heightened Smell, Pack Tactics.
- Armor class
- 13
- Hit points
- 14
- Challenge
- 0.25
- Creature type
- Beast
- Size
- small
Stat block
- Cha
- 4
- Con
- 10
- Dex
- 16
- Int
- 2
- Str
- 6
- Wis
- 10
- Speed
- Swim: 30; Walk: 30
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage. If the target is a creature, it must make a DC 13 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice).
- Languages
- -
- Saving throws
- Wisdom: 0; Charisma: -3; Strength: -2; Dexterity: 3; Constitution: 0; Intelligence: -4
- Special abilities
- Accustomed to Filth. The rat has advantage on saves against contracting diseases.
- Heightened Smell. The rat's Perception is 15 while perceiving by smell.
- Pack Tactics. The rat has advantage on attack rolls against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.