Rat, Giant

Small Beast. CR 1/4, AC 13, 14 HP. Traits: Accustomed to Filth, Heightened Smell, Pack Tactics.

Armor class
13
Hit points
14
Challenge
0.25
Creature type
Beast
Size
small

Stat block

Cha
4
Con
10
Dex
16
Int
2
Str
6
Wis
10
Speed
Swim: 30; Walk: 30
Senses
darkvision 60 ft.
Skills
Actions
  • Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage. If the target is a creature, it must make a DC 13 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice).
Languages
-
Saving throws
Wisdom: 0; Charisma: -3; Strength: -2; Dexterity: 3; Constitution: 0; Intelligence: -4
Special abilities
  • Accustomed to Filth. The rat has advantage on saves against contracting diseases.
  • Heightened Smell. The rat's Perception is 15 while perceiving by smell.
  • Pack Tactics. The rat has advantage on attack rolls against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.