Rat, Swarm of Rats

Medium Swarm. CR 1/4, AC 10, 14 HP. Traits: Accustomed to Filth, Heightened Smell, Swarm, Swarm Resilience.

Armor class
10
Hit points
14
Challenge
0.25
Creature type
Swarm
Size
medium

Stat block

Cha
2
Con
8
Dex
10
Int
2
Str
8
Wis
10
Speed
Swim: 30; Walk: 30
Senses
darkvision 30 ft.
Skills
Actions
  • Bites. _Melee Weapon Attack:_ +2 to hit, reach 0 ft., one target in the swarm's space. _Hit:_ 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its HP or fewer. If the target is a creature, it must make a DC 9 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice).
Languages
-
Saving throws
Wisdom: 0; Charisma: -4; Strength: -1; Dexterity: 0; Constitution: -1; Intelligence: -4
Damage immunities
Swarm Resilience
Special abilities
  • Accustomed to Filth. The swarm has advantage on saves against contracting diseases.
  • Heightened Smell. The swarm's Perception is 15 when perceiving by smell.
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain HP or gain temporary HP.
  • Swarm Resilience. The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions.
Damage resistances
Swarm Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.