Rat, Swarm of Rats
Medium Swarm. CR 1/4, AC 10, 14 HP. Traits: Accustomed to Filth, Heightened Smell, Swarm, Swarm Resilience.
- Armor class
- 10
- Hit points
- 14
- Challenge
- 0.25
- Creature type
- Swarm
- Size
- medium
Stat block
- Cha
- 2
- Con
- 8
- Dex
- 10
- Int
- 2
- Str
- 8
- Wis
- 10
- Speed
- Swim: 30; Walk: 30
- Senses
- darkvision 30 ft.
- Skills
- Actions
- Bites. _Melee Weapon Attack:_ +2 to hit, reach 0 ft., one target in the swarm's space. _Hit:_ 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its HP or fewer. If the target is a creature, it must make a DC 9 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice).
- Languages
- -
- Saving throws
- Wisdom: 0; Charisma: -4; Strength: -1; Dexterity: 0; Constitution: -1; Intelligence: -4
- Damage immunities
- Swarm Resilience
- Special abilities
- Accustomed to Filth. The swarm has advantage on saves against contracting diseases.
- Heightened Smell. The swarm's Perception is 15 when perceiving by smell.
- Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain HP or gain temporary HP.
- Swarm Resilience. The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions.
- Damage resistances
- Swarm Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.