Raven, Swarm of Ravens
Medium Swarm. CR 1/4, AC 12, 13 HP. Traits: Carrion Sense, Pilfering Swarm, Swarm, Swarm Resilience.
- Armor class
- 12
- Hit points
- 13
- Challenge
- 0.25
- Creature type
- Swarm
- Size
- medium
Stat block
- Cha
- 8
- Con
- 8
- Dex
- 14
- Int
- 2
- Str
- 6
- Wis
- 12
- Speed
- Fly: 50; Walk: 10
- Senses
- -
- Skills
- Actions
- Beaks. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target in the swarm's space. _Hit:_ 9 (2d8) piercing damage, or 4 (1d8) piercing damage if the swarm has half of its HP or fewer.
- Languages
- -
- Saving throws
- Wisdom: 1; Charisma: -1; Strength: -2; Dexterity: 2; Constitution: -1; Intelligence: -4
- Damage immunities
- Swarm Resilience
- Special abilities
- Carrion Sense. The swarm can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it.
- Pilfering Swarm. A creature in the swarm's space is surrounded by ravens pecking and pulling at its clothing, hair, fur, and belongings. If a creature in the swarm's space casts a spell with a material component, it must succeed on a DC 12 DEX save or the spell fails to cast, expending the action required to cast it but not the spell slot or daily use, as the ravens steal the component.
- Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain HP or gain temporary HP.
- Swarm Resilience. The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions.
- Damage resistances
- Swarm Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.