Reef Shark

Medium beast, unaligned. CR 1/2, AC 12, 22 HP. Traits: Pack Tactics, Water Breathing.

Armor class
12
Hit points
22
Challenge
0.5
Creature type
Beast
Size
Medium
Alignment
unaligned

Stat block

Cha
4
Con
13
Dex
13
Int
1
Str
14
Wis
10
Speed
swim 40 ft.
Senses
blindsight 30 ft., passive Perception 12
Skills
Perception +2
Actions
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Special abilities
  • Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
  • Water Breathing. The shark can breathe only underwater.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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