Revilock

Medium Humanoid. CR 2, AC 12, 39 HP. Traits: Camouflage, Keen Hearing and Smell, Psionic Spellcasting.

Armor class
12
Hit points
39
Challenge
2
Creature type
Humanoid
Size
Medium

Stat block

Cha
8
Con
14
Dex
14
Int
14
Str
14
Wis
10
Speed
Walk: 30
Senses
blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 14
Skills
Stealth: 4; Athletics: 4; Perception: 2; Engineering: 4
Actions
  • Spiked Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) piercing damage.
  • Throttle. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends the grimlock can't use any attack other than throttle and only against the grappled target and it makes this attack with advantage.
  • Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Languages
Undercommon; telepathy 60ft.
Special abilities
  • Camouflage. The grimlock has advantage on Stealth checks made to hide in rocky terrain.
  • Keen Hearing and Smell. The grimlock has advantage on Perception checks that rely on hearing or smell.
  • Psionic Spellcasting. The revilocks spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components:
Condition immunities
blinded

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.