River Dragon Wyrmling

Medium Dragon. CR 2, AC 16, 44 HP. Traits: Amphibious, Flowing Grace, Essence Link.

Armor class
16
Hit points
44
Challenge
2
Creature type
Dragon
Size
Medium

Stat block

Cha
10
Con
12
Dex
14
Int
10
Str
12
Wis
14
Speed
Fly: 60; Swim: 60; Walk: 50
Senses
darkvision 120 ft., tremorsense 90 ft. (only detects vibrations in water), passive Perception 14
Skills
Nature: 2; Insight: 4; Stealth: 4; Deception: 2; Acrobatics: 4; Perception: 4
Actions
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.
  • Torrential Breath (Recharge 5-6). The dragon exhales water in a 15-foot-long 5-foot-wide line. Each creature in the area makes a DC 11 Dexterity saving throw taking 14 (4d6) bludgeoning damage on a failed save or half damage on a success.
Languages
Aquan, Draconic
Special abilities
  • Amphibious. The dragon can breathe air and water.
  • Flowing Grace. The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.
  • Essence Link. The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
Damage resistances
damage from nonmagical weapons
Condition immunities
fatigue

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.