Roachling Scout

Small Humanoid, chaotic neutral. CR 2, AC 14, 63 HP. Traits: Keen Smell, Resistant, Stealthy Traveler, Unlovely.

Armor class
14
Hit points
63
Challenge
2
Creature type
Humanoid
Size
Small
Alignment
chaotic neutral

Stat block

Cha
8
Con
13
Dex
18
Int
10
Str
10
Wis
14
Speed
Walk: 25; Climb: 15
Senses
darkvision 60 ft., tremorsense 10 ft., passive Perception 16
Skills
Stealth: 6; Survival: 6; Acrobatics: 6; Perception: 6
Actions
  • Multiattack. The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.
  • Begrimed Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
  • Begrimed Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.
Languages
Common
Saving throws
Dexterity: 6; Constitution: 3
Special abilities
  • Keen Smell. The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.
  • Resistant. The roachling scout has advantage on Constitution saving throws.
  • Stealthy Traveler. The roachling scout can move stealthily while traveling at a normal pace.
  • Unlovely. The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.