Roachling Scout
Small Humanoid, chaotic neutral. CR 2, AC 14, 63 HP. Traits: Keen Smell, Resistant, Stealthy Traveler, Unlovely.
- Armor class
- 14
- Hit points
- 63
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Small
- Alignment
- chaotic neutral
Stat block
- Cha
- 8
- Con
- 13
- Dex
- 18
- Int
- 10
- Str
- 10
- Wis
- 14
- Speed
- Walk: 25; Climb: 15
- Senses
- darkvision 60 ft., tremorsense 10 ft., passive Perception 16
- Skills
- Stealth: 6; Survival: 6; Acrobatics: 6; Perception: 6
- Actions
- Multiattack. The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.
- Begrimed Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
- Begrimed Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.
- Languages
- Common
- Saving throws
- Dexterity: 6; Constitution: 3
- Special abilities
- Keen Smell. The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.
- Resistant. The roachling scout has advantage on Constitution saving throws.
- Stealthy Traveler. The roachling scout can move stealthily while traveling at a normal pace.
- Unlovely. The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).