Rockwood
Huge Elemental, chaotic neutral. CR 6, AC 17, 94 HP. Traits: Earth Glide, Elemental Nature, Persistence of Stone, Roiling Roots, Siege Monster, Towering Reach.
- Armor class
- 17
- Hit points
- 94
- Challenge
- 6
- Creature type
- Elemental
- Size
- Huge
- Alignment
- chaotic neutral
Stat block
- Cha
- 10
- Con
- 19
- Dex
- 8
- Int
- 10
- Str
- 20
- Wis
- 15
- Speed
- Walk: 30; Burrow: 15
- Senses
- darkvision 60', tremorsense 60', passive Perception 12
- Skills
- Perception: 2
- Actions
- Multiattack. Two Whomping Slam or Rock attacks. If both Slams hit 1 target each creature within 5 ft. of target: 9 (2d8) bludgeoning damage and knocked prone (DC 15 Dex negates damage and prone).
- Whomping Slam. Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) bludgeoning damage and if the target is a Large or smaller creature it must make DC 15 Str save or be knocked prone.
- Rock. Ranged Weapon Attack: +8 to hit 60/180' one target 16 (2d10+5) bludgeoning damage.
- Fossil Barrage (Recharge 6). Stone shards in 30' cone. Each creature in area: 28 (8d6) piercing damage (DC 15 Dex half).
- Languages
- Sylvan, Terran
- Damage immunities
- poison
- Special abilities
- Earth Glide. Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
- Elemental Nature. Doesn't require air food drink or sleep.
- Persistence of Stone (Recharge: Short/Long Rest). When reduced to below half its hp max Fossil Barrage recharges.
- Roiling Roots. Its stony roots make the ground within 15 ft. of it difficult terrain for creatures other than the rockwood.
- Siege Monster. Double damage to objects/structures.
- Towering Reach. Doesn't have disadvantage on ranged attack rolls from being within 5 ft. of a hostile creature though it may still have disadvantage from other sources.
- Damage resistances
- nonmagic B/P/S attacks
- Condition immunities
- exhaustion, paralyzed, petrified, poisoned, unconscious
- Damage vulnerabilities
- thunder
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).