Roper

Large Monstrosity. CR 5, AC 20, 93 HP. Traits: False Appearance, Spider Climb, Tendrils.

Armor class
20
Hit points
93
Challenge
5
Creature type
Monstrosity
Size
Large

Stat block

Cha
4
Con
16
Dex
8
Int
6
Str
18
Wis
14
Speed
Walk: 10; Climb: 10
Senses
blindsight 30 ft., darkvision 60 ft., passive Perception 12
Skills
Actions
  • Multiattack. The roper makes up to four tendril attacks then uses Reel then attacks with its bite.
  • Tendril. Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: The target is grappled (escape DC 15). Until this grapple ends the target is restrained and the roper can't use this tendril on another target.
  • Reel. The roper pulls each creature it is grappling up to 25 feet straight towards it.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) acid damage.
Special abilities
  • False Appearance. While motionless, the roper is indistinguishable from a normal stalactite or stalagmite.
  • Spider Climb. The roper can climb even on difficult surfaces and upside down on ceilings.
  • Tendrils. The roper has eight tendrils. Each tendril has AC 20, 15 hit points, vulnerability to slashing damage, and immunity to psychic damage. A creature can also break a tendril by taking an action to make a DC 15 Strength check. A tendril takes no damage from sources other than attacks. The roper grows back any destroyed tendrils after a long rest.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.