Roper
Large Monstrosity. CR 5, AC 20, 93 HP. Traits: False Appearance, Spider Climb, Tendrils.
- Armor class
- 20
- Hit points
- 93
- Challenge
- 5
- Creature type
- Monstrosity
- Size
- Large
Stat block
- Cha
- 4
- Con
- 16
- Dex
- 8
- Int
- 6
- Str
- 18
- Wis
- 14
- Speed
- Walk: 10; Climb: 10
- Senses
- blindsight 30 ft., darkvision 60 ft., passive Perception 12
- Skills
- Actions
- Multiattack. The roper makes up to four tendril attacks then uses Reel then attacks with its bite.
- Tendril. Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: The target is grappled (escape DC 15). Until this grapple ends the target is restrained and the roper can't use this tendril on another target.
- Reel. The roper pulls each creature it is grappling up to 25 feet straight towards it.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) acid damage.
- Special abilities
- False Appearance. While motionless, the roper is indistinguishable from a normal stalactite or stalagmite.
- Spider Climb. The roper can climb even on difficult surfaces and upside down on ceilings.
- Tendrils. The roper has eight tendrils. Each tendril has AC 20, 15 hit points, vulnerability to slashing damage, and immunity to psychic damage. A creature can also break a tendril by taking an action to make a DC 15 Strength check. A tendril takes no damage from sources other than attacks. The roper grows back any destroyed tendrils after a long rest.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).