Roper

Large Aberration, neutral evil. CR 5, AC 20, 93 HP. Traits: Spider Climb.

Armor class
20
Hit points
93
Challenge
5
Creature type
Aberration
Size
Large
Alignment
neutral evil

Stat block

Cha
6
Con
17
Dex
8
Int
7
Str
18
Wis
16
Speed
Walk: 10; Climb: 20
Senses
darkvision 60 ft., passive Perception 16
Skills
Stealth: 5; Perception: 6
Actions
  • Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
  • Bite. Melee Attack Roll: +7, reach 5 ft. 17 (3d8 + 4) Piercing damage.
  • Tentacle. Melee Attack Roll: +7, reach 60 ft. The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper's next turn.
  • Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.
Hit dice
11d10 + 33
Armor detail
natural armor
Special abilities
  • Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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