Rust Monster
Medium Monstrosity. CR 1/2, AC 15, 27 HP. Traits: Metal Detection, Rust Metal.
- Armor class
- 15
- Hit points
- 27
- Challenge
- 0.5
- Creature type
- Monstrosity
- Size
- Medium
Stat block
- Cha
- 6
- Con
- 12
- Dex
- 12
- Int
- 2
- Str
- 12
- Wis
- 12
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 11
- Skills
- Actions
- Antennae. The rust monster corrodes a nonmagic metal object within 5 feet. It can destroy up to a 1-foot-square portion of an unattended object. If the object is worn or carried the objects owner makes a DC 11 Dexterity saving throw avoiding the rust monsters antennae on a success.
- Metal shields or armor the rust monster touches with its antennae corrode, taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10 the armor is destroyed. If a metal weapon is touched it is subject to the Rust Metal trait.
- Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
- Reactions
- Defensive Bite. When the rust monster is hit by a melee attack made by a creature it can see within 5 feet, it bites the attacker.
- Special abilities
- Metal Detection. The rust monster can smell metal within 30 feet.
- Rust Metal. A nonmagical weapon made of metal that hits the rust monster corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).