Sahuagin

Medium Humanoid. CR 1/2, AC 12, 22 HP. Traits: Blood Frenzy, Limited Amphibiousness, Shark Telepathy.

Armor class
12
Hit points
22
Challenge
0.5
Creature type
Humanoid
Size
Medium

Stat block

Cha
10
Con
12
Dex
10
Int
10
Str
12
Wis
12
Speed
Swim: 40; Walk: 30
Senses
darkvision 120 ft., passive Perception 13
Skills
Perception: 3
Actions
  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
  • Trident. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) if wielded in two hands in melee.
Languages
Sahuagin
Special abilities
  • Blood Frenzy. The sahuagin has advantage on melee attack rolls against bloodied creatures.
  • Limited Amphibiousness. The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate.
  • Shark Telepathy. The sahuagin can command any shark within 120 feet of it using magical telepathy.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.