Sahuagin Champion
Medium Humanoid. CR 5, AC 16, 90 HP. Traits: Blood Frenzy, Limited Amphibiousness, Shark Telepathy.
- Armor class
- 16
- Hit points
- 90
- Challenge
- 5
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 18
- Int
- 10
- Str
- 18
- Wis
- 12
- Speed
- Swim: 40; Walk: 40
- Senses
- darkvision 120 ft., passive Perception 14
- Skills
- Stealth: 7; Survival: 4; Athletics: 7; Perception: 4; Intimidation: 5
- Actions
- Multiattack. The sahuagin attacks twice.
- Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) if wielded in two hands in melee.
- Languages
- Sahuagin
- Saving throws
- Wisdom: 4; Strength: 7; Dexterity: 7; Constitution: 6
- Special abilities
- Blood Frenzy. The sahuagin has advantage on melee attack rolls against creatures that dont have all their hit points.
- Limited Amphibiousness. The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate.
- Shark Telepathy. The sahuagin can command any shark within 120 feet of it using magical telepathy.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).