Sahuagin Champion

Medium Humanoid. CR 5, AC 16, 90 HP. Traits: Blood Frenzy, Limited Amphibiousness, Shark Telepathy.

Armor class
16
Hit points
90
Challenge
5
Creature type
Humanoid
Size
Medium

Stat block

Cha
14
Con
16
Dex
18
Int
10
Str
18
Wis
12
Speed
Swim: 40; Walk: 40
Senses
darkvision 120 ft., passive Perception 14
Skills
Stealth: 7; Survival: 4; Athletics: 7; Perception: 4; Intimidation: 5
Actions
  • Multiattack. The sahuagin attacks twice.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) if wielded in two hands in melee.
Languages
Sahuagin
Saving throws
Wisdom: 4; Strength: 7; Dexterity: 7; Constitution: 6
Special abilities
  • Blood Frenzy. The sahuagin has advantage on melee attack rolls against creatures that dont have all their hit points.
  • Limited Amphibiousness. The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate.
  • Shark Telepathy. The sahuagin can command any shark within 120 feet of it using magical telepathy.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.