Sahuagin Warrior
Medium Fiend, lawful evil. CR 1/2, AC 12, 22 HP. Traits: Blood Frenzy, Limited Amphibiousness, Shark Telepathy.
- Armor class
- 12
- Hit points
- 22
- Challenge
- 0.5
- Creature type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
Stat block
- Cha
- 9
- Con
- 12
- Dex
- 11
- Int
- 12
- Str
- 13
- Wis
- 13
- Speed
- Swim: 40; Walk: 30
- Senses
- darkvision 120 ft., passive Perception 15
- Skills
- Perception: 5
- Actions
- Multiattack. The sahuagin makes two Claw attacks.
- Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.
- Hit dice
- 4d8 + 4
- Languages
- Sahuagin
- Armor detail
- natural armor
- Bonus actions
- Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
- Special abilities
- Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
- Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
- Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
- Damage resistances
- acid, cold
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.