Sahuagin Warrior

Medium Fiend, lawful evil. CR 1/2, AC 12, 22 HP. Traits: Blood Frenzy, Limited Amphibiousness, Shark Telepathy.

Armor class
12
Hit points
22
Challenge
0.5
Creature type
Fiend
Size
Medium
Alignment
lawful evil

Stat block

Cha
9
Con
12
Dex
11
Int
12
Str
13
Wis
13
Speed
Swim: 40; Walk: 30
Senses
darkvision 120 ft., passive Perception 15
Skills
Perception: 5
Actions
  • Multiattack. The sahuagin makes two Claw attacks.
  • Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.
Hit dice
4d8 + 4
Languages
Sahuagin
Armor detail
natural armor
Bonus actions
  • Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
Special abilities
  • Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
  • Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
  • Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Damage resistances
acid, cold

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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