Salamander

Large Elemental, neutral evil. CR 5, AC 15, 90 HP. Traits: Fire Aura.

Armor class
15
Hit points
90
Challenge
5
Creature type
Elemental
Size
Large
Alignment
neutral evil

Stat block

Cha
12
Con
15
Dex
14
Int
11
Str
18
Wis
10
Speed
Walk: 30; Climb: 30
Senses
darkvision 60 ft., passive Perception 10
Actions
  • Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
  • Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.
  • Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Hit dice
12d10 + 24
Languages
Primordial (Ignan)
Armor detail
natural armor
Damage immunities
fire
Special abilities
  • Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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