Sammael
Medium Celestial, neutral good. CR 7, AC 16, 104 HP. Traits: Angelic Weapons, Sacred Duty.
- Armor class
- 16
- Hit points
- 104
- Challenge
- 7
- Creature type
- Celestial
- Size
- Medium
- Alignment
- neutral good
Stat block
- Cha
- 12
- Con
- 14
- Dex
- 10
- Int
- 10
- Str
- 18
- Wis
- 19
- Speed
- Fly: 40; Walk: 30
- Senses
- darkvision 120 ft., passive Perception 17
- Skills
- Insight: 7; Perception: 7
- Actions
- Multiattack. The sammael makes two melee attacks.
- Greataxe (Executioner Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.
- Slam (Destructor Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) fire damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed 10 feet away from the angel.
- Whip (Punisher Form Only). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn. A creature's hp maximum is reduced by an amount equal to the radiant damage taken. This reduction lasts until the creature finishes a short or long rest.
- Languages
- all, telepathy 120 ft.
- Saving throws
- Wisdom: 7; Charisma: 4
- Special abilities
- Angelic Weapons. The sammael's weapon attacks are magical. When the sammael hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
- Sacred Duty. The sammael angel can use its bonus action to shift its purpose between Destructor, Executioner, and Punisher. * Destructor. The sammael's purpose is to destroy unholy monuments and statues. Its weapon attacks deal double damage to objects and structures. * Executioner. The sammael's purpose is to slay a specific creature. The angel has advantage on attack rolls against a specific creature, chosen by its deity. As long as the angel and the victim are on the same plane of existence, the angel knows the precise location of the creature. * Punisher. The sammael's purpose is to punish, but not kill, creatures, inflicting long-term suffering on those of its deity's choosing. A creature reduced to 0 hp by the angel loses 3 (1d6) Charisma as its body is horribly scarred by the deity's retribution. The scars last until the creature is cured by the greater restoration spell or similar magic.
- Damage resistances
- radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition immunities
- charmed, exhaustion, frightened
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).