Sammael

Medium Celestial, neutral good. CR 7, AC 16, 104 HP. Traits: Angelic Weapons, Sacred Duty.

Armor class
16
Hit points
104
Challenge
7
Creature type
Celestial
Size
Medium
Alignment
neutral good

Stat block

Cha
12
Con
14
Dex
10
Int
10
Str
18
Wis
19
Speed
Fly: 40; Walk: 30
Senses
darkvision 120 ft., passive Perception 17
Skills
Insight: 7; Perception: 7
Actions
  • Multiattack. The sammael makes two melee attacks.
  • Greataxe (Executioner Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.
  • Slam (Destructor Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) fire damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed 10 feet away from the angel.
  • Whip (Punisher Form Only). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn. A creature's hp maximum is reduced by an amount equal to the radiant damage taken. This reduction lasts until the creature finishes a short or long rest.
Languages
all, telepathy 120 ft.
Saving throws
Wisdom: 7; Charisma: 4
Special abilities
  • Angelic Weapons. The sammael's weapon attacks are magical. When the sammael hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
  • Sacred Duty. The sammael angel can use its bonus action to shift its purpose between Destructor, Executioner, and Punisher. * Destructor. The sammael's purpose is to destroy unholy monuments and statues. Its weapon attacks deal double damage to objects and structures. * Executioner. The sammael's purpose is to slay a specific creature. The angel has advantage on attack rolls against a specific creature, chosen by its deity. As long as the angel and the victim are on the same plane of existence, the angel knows the precise location of the creature. * Punisher. The sammael's purpose is to punish, but not kill, creatures, inflicting long-term suffering on those of its deity's choosing. A creature reduced to 0 hp by the angel loses 3 (1d6) Charisma as its body is horribly scarred by the deity's retribution. The scars last until the creature is cured by the greater restoration spell or similar magic.
Damage resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
charmed, exhaustion, frightened

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.