Sand Ray

Large Aberration. CR 8, AC 13, 97 HP. Traits: False Appearance, Light Sensitivity.

Armor class
13
Hit points
97
Challenge
8
Creature type
Aberration
Size
Large

Stat block

Cha
12
Con
14
Dex
16
Int
12
Str
18
Wis
12
Speed
Fly: 50; Walk: 10
Senses
darkvision 60 ft., passive Perception 11
Skills
Stealth: 6
Actions
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 15). If the cloaker has advantage against the target the cloaker attaches to the targets head and the target is blinded and suffocating. Until this grapple ends the cloaker automatically hits the grappled creature with this attack. When the cloaker is dealt damage while grappling it takes half the damage (rounded down) and the other half is dealt to the grappled target. The cloaker can have only one creature grappled at once.
  • Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) poison damage and the creature makes a DC 13 Constitution saving throw. On a failure it is poisoned until the end of the cloakers next turn.
  • Moan. Each non-aberration creature within 60 feet that can hear its moan makes a DC 13 Wisdom saving throw. On a failure it is frightened until the end of the cloakers next turn. When a creature succeeds on this saving throw it becomes immune to the cloakers moan for 24 hours.
  • Phantasms (1/Day). The cloaker magically creates flickering illusions of itself in its space. Attacks on it have disadvantage. This effect ends after 1 minute when the cloaker enters an area of bright light or when it successfully grapples a creature.
Languages
Deep Speech, Undercommon
Reactions
  • Reactive Tail. When hit or missed with a melee attack, the cloaker makes a tail attack against the attacker.
  • Angry Moan. When the cloaker takes damage, it uses Moan.
Saving throws
Wisdom: 4
Special abilities
  • False Appearance. When motionless, the ray is indistinguishable from a patch of sand.
  • Light Sensitivity. The cloaker has disadvantage on attack rolls and Perception checks while in bright light.
Damage resistances
bludgeoning
Condition immunities
charmed, frightened

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.