Sarcophagus Slime
_The sarcophagus opens to reveal an eerie, scintillating light. Wisps of gelid amber ectoplasm undulate outward from a quivering mass with a blackened skull at its center._ **Vigilant Slime.** Sarcoph
- Armor class
- 11
- Hit points
- 105
- Challenge
- 5
- Creature type
- Undead
- Size
- Medium
- Alignment
- neutral evil
_The sarcophagus opens to reveal an eerie, scintillating light. Wisps of gelid amber ectoplasm undulate outward from a quivering mass with a blackened skull at its center._
Vigilant Slime. Sarcophagus slimes are amorphous undead guardians placed in the tombs of the powerful to guard them and to wreak terrible vengeance on would-be defilers of the ancient crypts. They seethe with baleful energy, and their blackened skulls retain a simple watchfulness.
Muddled Origins. Many sages speculate that the first sarcophagus slime was spawned accidentally, in a mummy creation ritual that gave life to the congealed contents of canopic jars rather than the intended, mummified body. Others maintain sarcophagus slime was created by a powerful necromancer-pharaoh bent on formulating the perfect alchemical sentry to guard his crypt.
Death to Tomb Robbers. These ectoplasmic slimes are the bane of burglars and a constant danger for excavators and antiquarians exploring ruins or tombs. The rituals for their creation have not been entirely lost; modern necromancers still create these undead abominations for their own fell purposes, and tomb robbers are turned into slimes if they lack proper caution.
Undead Nature. A sarcophagus slime doesn’t require air, food, drink, or sleep.
Stat block
- Cha
- 12
- Con
- 18
- Dex
- 12
- Int
- 3
- Str
- 14
- Wis
- 12
- Speed
- Walk: 20
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 11
- Skills
- Stealth: 4
- Actions
- Multiattack. The sarcophagus slime uses its Frightful Presence, uses its Corrupting Gaze, and makes two slam attacks.
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage.
- Frightful Presence. Each creature of the sarcophagus slime's choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime's Frightful Presence for the next 24 hours.
- Corrupting Gaze. The sarcophagus slime targets one creature it can see within 30 feet of it. If the target can see the sarcophagus slime, the target must succeed on a DC 15 Constitution saving throw or take 14 (4d6) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies and its corpse becomes a sarcophagus slime within 24 hours. This reduction lasts until the creature finishes a long rest or until it is affected by greater restoration or comparable magic.
- Languages
- understands the languages of its creator but can't speak
- Saving throws
- Wisdom: 4; Charisma: 4
- Damage immunities
- poison
- Special abilities
- Amorphous. The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing.
- Damage resistances
- acid, necrotic
- Condition immunities
- blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).