Satyr

Medium fey, chaotic neutral. CR 1/2, AC 14, 31 HP. Traits: Magic Resistance.

Armor class
14
Hit points
31
Challenge
0.5
Creature type
Fey
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
14
Con
11
Dex
16
Int
12
Str
12
Wis
10
Speed
40 ft.
Senses
passive Perception 12
Skills
Perception +2, Performance +6, Stealth +5
Actions
  • Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Languages
Common, Elvish, Sylvan
Special abilities
  • Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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