Satyr
Medium fey, chaotic neutral. CR 1/2, AC 14, 31 HP. Traits: Magic Resistance.
- Armor class
- 14
- Hit points
- 31
- Challenge
- 0.5
- Creature type
- Fey
- Size
- Medium
- Alignment
- chaotic neutral
Stat block
- Cha
- 14
- Con
- 11
- Dex
- 16
- Int
- 12
- Str
- 12
- Wis
- 10
- Speed
- 40 ft.
- Senses
- passive Perception 12
- Skills
- Perception +2, Performance +6, Stealth +5
- Actions
- Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Languages
- Common, Elvish, Sylvan
- Special abilities
- Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.