Satyr
Medium Fey, chaotic neutral. CR 1/2, AC 13, 31 HP. Traits: Magic Resistance.
- Armor class
- 13
- Hit points
- 31
- Challenge
- 0.5
- Creature type
- Fey
- Size
- Medium
- Alignment
- chaotic neutral
Stat block
- Cha
- 14
- Con
- 11
- Dex
- 16
- Int
- 12
- Str
- 12
- Wis
- 10
- Speed
- Walk: 40
- Senses
- passive Perception 12
- Skills
- Stealth: 5; Perception: 2; Performance: 6
- Actions
- Hooves. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
- Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
- Hit dice
- 7d8
- Languages
- Common, Elvish, Sylvan
- Armor detail
- natural armor
- Special abilities
- Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.