Satyr

Medium Fey, chaotic neutral. CR 1/2, AC 13, 31 HP. Traits: Magic Resistance.

Armor class
13
Hit points
31
Challenge
0.5
Creature type
Fey
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
14
Con
11
Dex
16
Int
12
Str
12
Wis
10
Speed
Walk: 40
Senses
passive Perception 12
Skills
Stealth: 5; Perception: 2; Performance: 6
Actions
  • Hooves. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
  • Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
Hit dice
7d8
Languages
Common, Elvish, Sylvan
Armor detail
natural armor
Special abilities
  • Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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