Savior Lumen

Large Celestial, chaotic good. CR 5, AC 15, 114 HP. Traits: Amphibious, Fleeting Memory, Illumination, Immortal Nature, Magic Resistance, Swarm, Team Effort.

Armor class
15
Hit points
114
Challenge
5
Creature type
Celestial
Size
Large
Alignment
chaotic good

Stat block

Cha
16
Con
18
Dex
20
Int
10
Str
14
Wis
15
Speed
Fly: 50; Swim: 30; Walk: 20; Burrow: 20
Senses
darkvision 120', passive Perception 15
Skills
Perception: 2
Actions
  • Flurry of Tools. Melee Weapon Attack: +8 to hit 0' 1 tgt in the swarm's space. 10 (4d4) bludgeoning damage + 10 (4d4) piercing damage and 10 (4d4) slashing damage or 5 (2d4) bludgeoning damage + 5 (2d4) piercing damage and 4 (2d4) slashing damage if the swarm has half of its hp or fewer.
  • Dismantle. Destroys up to a 5 ft. cube of nonmagical debris structure or object that isn't being worn or carried.
  • Spellcasting. Cha (DC 14) no material components: At will: floating disk mending spare the dying3/day ea: gentle repose knock sending1/day ea: locate creature passwall
Languages
Celestial, Common, telepathy 60'
Saving throws
Wisdom: 5; Charisma: 6; Constitution: 7
Damage immunities
poison
Special abilities
  • Amphibious. Can breathe air and water.
  • Fleeting Memory. When it leaves creature's sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights.
  • Illumination. Bright light in 20' radius and dim light an extra 20'.
  • Immortal Nature. Doesn't require food drink or sleep
  • Magic Resistance. Advantage: spell/magic effect saves.
  • Swarm. Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp.
  • Team Effort. Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects.
Damage resistances
acid, bludgeoning, cold, fire, piercing, radiant, slashing
Condition immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.