Savior Lumen
Large Celestial, chaotic good. CR 5, AC 15, 114 HP. Traits: Amphibious, Fleeting Memory, Illumination, Immortal Nature, Magic Resistance, Swarm, Team Effort.
- Armor class
- 15
- Hit points
- 114
- Challenge
- 5
- Creature type
- Celestial
- Size
- Large
- Alignment
- chaotic good
Stat block
- Cha
- 16
- Con
- 18
- Dex
- 20
- Int
- 10
- Str
- 14
- Wis
- 15
- Speed
- Fly: 50; Swim: 30; Walk: 20; Burrow: 20
- Senses
- darkvision 120', passive Perception 15
- Skills
- Perception: 2
- Actions
- Flurry of Tools. Melee Weapon Attack: +8 to hit 0' 1 tgt in the swarm's space. 10 (4d4) bludgeoning damage + 10 (4d4) piercing damage and 10 (4d4) slashing damage or 5 (2d4) bludgeoning damage + 5 (2d4) piercing damage and 4 (2d4) slashing damage if the swarm has half of its hp or fewer.
- Dismantle. Destroys up to a 5 ft. cube of nonmagical debris structure or object that isn't being worn or carried.
- Spellcasting. Cha (DC 14) no material components: At will: floating disk mending spare the dying3/day ea: gentle repose knock sending1/day ea: locate creature passwall
- Languages
- Celestial, Common, telepathy 60'
- Saving throws
- Wisdom: 5; Charisma: 6; Constitution: 7
- Damage immunities
- poison
- Special abilities
- Amphibious. Can breathe air and water.
- Fleeting Memory. When it leaves creature's sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights.
- Illumination. Bright light in 20' radius and dim light an extra 20'.
- Immortal Nature. Doesn't require food drink or sleep
- Magic Resistance. Advantage: spell/magic effect saves.
- Swarm. Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp.
- Team Effort. Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects.
- Damage resistances
- acid, bludgeoning, cold, fire, piercing, radiant, slashing
- Condition immunities
- charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).