Scarab, Ruin
Large Undead, neutral evil. CR 6, AC 15, 136 HP. Traits: Flesh-Eating Aura, Silent Steps, Undead Nature, Unstoppable.
- Armor class
- 15
- Hit points
- 136
- Challenge
- 6
- Creature type
- Undead
- Size
- Large
- Alignment
- neutral evil
Stat block
- Cha
- 4
- Con
- 16
- Dex
- 14
- Int
- 3
- Str
- 17
- Wis
- 14
- Speed
- Fly: 15; Bur.: 15; Walk: 30; Climb: 15
- Senses
- blindsight 90' (blind beyond), passive Perception 12
- Skills
- Perception: 2
- Actions
- Multiattack. Two Bites. Can replace one attack with Gut Rip.
- Bite. Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 14 (2d10+3) slashing damage + 5 (2d4) necrotic and knocked prone or pushed 5 ft. away the scarab's choice (DC 14 Str negates prone/push).
- Gut Rip. The ruin scarab tears into one prone creature within 5 ft. of it. The target takes 11 (2d10) slashing damage and 5 (2d4) necrotic and is incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). An incapacitated creature can re-save at end of each of its turns success ends effect on itself.
- Languages
- —
- Reactions
- Relentless Pursuit. When a creature within 10 ft. of the scarab moves away from it scarab can move up to half its speed toward that creature.
- Special abilities
- Flesh-Eating Aura. When creature that doesn't have all of its hp starts its turn within 10 ft. of scarab creature takes 2 (1d4) necrotic. Also magical healing within 10 ft. of it is halved.
- Silent Steps. No sound emanates from it whether moving attacking or ripping into a corpse. Has advantage on Dex (Stealth) checks and each creature within 5 ft. of it is deafened.
- Undead Nature. Doesn't require air food drink or sleep.
- Unstoppable. Moving through difficult terrain doesn't cost it extra movement and its speed can't be reduced.
- Condition immunities
- charmed, frightened, poisoned, restrained
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).