Scarecrow Harvester

Medium Construct. CR 4, AC 14, 67 HP. Traits: Flammable, Spell-created.

Armor class
14
Hit points
67
Challenge
4
Creature type
Construct
Size
Medium

Stat block

Cha
16
Con
16
Dex
18
Int
12
Str
16
Wis
14
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 12
Skills
Actions
  • Multiattack. The scarecrow uses Scare and makes two claw attacks.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) necrotic damage.
  • Scare. Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 13 Wisdom saving throw. On a failure it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it it is immune to Scare for 24 hours.
  • Fire Breath (Recharge 4-6). The scarecrow exhales fire in a 30-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw taking 14 (4d6) fire damage on a failed save or half damage on a success.
  • Pumpkin Head (1/Day). The scarecrow throws its head up to 60 feet. Each creature within 20 feet of the head makes a DC 13 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success. After using this action the scarecrow no longer has a head. It can still use its senses but can no longer use Fire Breath. It can create a new head when it finishes a long rest.
  • Invisibility (1/Day). The scarecrow along with any mount it is riding is invisible for 1 hour or until it attacks or uses Scare Fire Breath or Pumpkin Head.
Languages
understands the languages of its creator but can't speak
Damage immunities
poison
Special abilities
  • Flammable. After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire.
  • Spell-created. The DC for dispel magic to disable this creature is 19. A disabled scarecrow is inanimate. After one hour, it becomes animate again unless its body has been destroyed.
Damage resistances
bludgeoning, piercing
Condition immunities
charmed, fatigue, frightened, paralyzed, petrified, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.