Scorch Drake
Large Dragon. CR 6, AC 15, 145 HP. Traits: Heat Shimmer, Scalding Blood.
- Armor class
- 15
- Hit points
- 145
- Challenge
- 6
- Creature type
- Dragon
- Size
- large
Stat block
- Cha
- 8
- Con
- 18
- Dex
- 12
- Int
- 6
- Str
- 16
- Wis
- 20
- Speed
- Fly: 60; Walk: 40
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Multiattack. The scorch drake makes one Bite and two Claw attacks.
- Bite. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing and 3 (1d6) fire damage.
- Claw. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing and 3 (1d6) fire damage.
- Fire Breath (Recharge 5-6). The scorch drake spits liquid fire in a 30-foot cone. Each creature in that area must make a DC 15 DEX save. On a failure, a creature takes 24 (7d6) fire damage and ignites. On a success, a creature takes half the damage and doesn't ignite. Until a creature takes an action to douse the fire, an ignited creature takes 3 (1d6) fire damage at the start of each of its turns. This fire ignites flammable objects in the line that aren't being worn or carried.
- Languages
- Draconic
- Saving throws
- Wisdom: 5; Charisma: -1; Strength: 3; Dexterity: 1; Constitution: 4; Intelligence: -2
- Damage immunities
- fire
- Special abilities
- Heat Shimmer. Creatures more than 30 feet from the scorch drake have disadvantage on WIS (Perception) checks to see the drake.
- Scalding Blood. A creature that hits the scorch drake with a melee attack while within 5 feet of the drake takes 3 (1d6) fire damage and must succeed on a DC 15 DEX save or ignite. Until a creature takes an action to douse the fire, an ignited creature takes 3 (1d6) fire damage at the start of each of its turns.
- Damage vulnerabilities
- cold
Source and licence
From Black Flag Reference Document.
Licence: ORC License.