Scorchrunner Jackal

Medium Monstrosity, unaligned. CR 1, AC 13, 38 HP. Traits: Day Hunter.

Armor class
13
Hit points
38
Challenge
1
Creature type
Monstrosity
Size
Medium
Alignment
unaligned

Stat block

Cha
10
Con
12
Dex
16
Int
4
Str
9
Wis
14
Speed
Walk: 30
Senses
passive Perception 14
Skills
Perception: 2
Actions
  • Multiattack. Two Bite or Flame Ray attacks.
  • Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.
  • Flame Ray. Ranged Spell Attack: +4 to hit, 120 ft., one target, 6 (1d8+2) fire. If the jackal hits a creature with Flame Ray the jackal gains half-cover vs. all attacks that originate more than 30' away from it until the start of its next turn.
Languages
—
Saving throws
Wisdom: 4; Dexterity: 5
Damage immunities
fire
Special abilities
  • Day Hunter. When the scorchrunner jackal makes an attack roll while in sunlight it can roll a d4 and add the number rolled to the attack roll.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.