Scorchrunner Jackal
Medium Monstrosity, unaligned. CR 1, AC 13, 38 HP. Traits: Day Hunter.
- Armor class
- 13
- Hit points
- 38
- Challenge
- 1
- Creature type
- Monstrosity
- Size
- Medium
- Alignment
- unaligned
Stat block
- Cha
- 10
- Con
- 12
- Dex
- 16
- Int
- 4
- Str
- 9
- Wis
- 14
- Speed
- Walk: 30
- Senses
- passive Perception 14
- Skills
- Perception: 2
- Actions
- Multiattack. Two Bite or Flame Ray attacks.
- Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.
- Flame Ray. Ranged Spell Attack: +4 to hit, 120 ft., one target, 6 (1d8+2) fire. If the jackal hits a creature with Flame Ray the jackal gains half-cover vs. all attacks that originate more than 30' away from it until the start of its next turn.
- Languages
- —
- Saving throws
- Wisdom: 4; Dexterity: 5
- Damage immunities
- fire
- Special abilities
- Day Hunter. When the scorchrunner jackal makes an attack roll while in sunlight it can roll a d4 and add the number rolled to the attack roll.
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).