Scorpion Cultist

Medium Humanoid, neutral. CR 1/2, AC 13, 19 HP. Traits: Keen Senses.

Armor class
13
Hit points
19
Challenge
0.5
Creature type
Humanoid
Size
Medium
Alignment
neutral

Stat block

Cha
10
Con
15
Dex
14
Int
10
Str
11
Wis
13
Speed
Walk: 30
Senses
passive Perception 13
Skills
Stealth: 4; Deception: 2; Perception: 3
Actions
  • Multiattack. The scorpion cultist makes two melee attacks or two ranged attacks.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
  • Sling. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Languages
Common
Special abilities
  • Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.
Damage resistances
poison

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.