Scorpion Cultist
Medium Humanoid, neutral. CR 1/2, AC 13, 19 HP. Traits: Keen Senses.
- Armor class
- 13
- Hit points
- 19
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- neutral
Stat block
- Cha
- 10
- Con
- 15
- Dex
- 14
- Int
- 10
- Str
- 11
- Wis
- 13
- Speed
- Walk: 30
- Senses
- passive Perception 13
- Skills
- Stealth: 4; Deception: 2; Perception: 3
- Actions
- Multiattack. The scorpion cultist makes two melee attacks or two ranged attacks.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
- Sling. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
- Languages
- Common
- Special abilities
- Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.
- Damage resistances
- poison
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).