Scout
Medium humanoid (any race), any alignment. CR 1/2, AC 13, 16 HP. Traits: Keen Hearing and Sight.
- Armor class
- 13
- Hit points
- 16
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- any alignment
Stat block
- Cha
- 11
- Con
- 12
- Dex
- 14
- Int
- 11
- Str
- 11
- Wis
- 13
- Speed
- 30 ft.
- Senses
- passive Perception 15
- Skills
- Nature +4, Perception +5, Stealth +6, Survival +5
- Actions
- Multiattack. The scout makes two melee attacks or two ranged attacks.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Languages
- any one language (usually Common)
- Special abilities
- Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.