Scribe Devil
A fiend with yellow skin covered in Infernal script examines a scroll as its pointed, ink-drenched tail twitches, eager to make corrections._ Scribe devils are the ill-tempered authors of infernal con
- Armor class
- 15
- Hit points
- 82
- Challenge
- 5
- Creature type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
A fiend with yellow skin covered in Infernal script examines a scroll as its pointed, ink-drenched tail twitches, eager to make corrections._
Scribe devils are the ill-tempered authors of infernal contracts, which outline deals between mortals and devils.
Masters of Legal Logic. No fiends better understand the power of bureaucracy and a written contract than scribe devils. Able to draw up a contract for a deal at a moment’s notice, these devils carefully select every letter of a written deal. Typically, their ink-soaked tails craft documents that confuse and misdirect mortals into raw deals. If a fellow fiend gets on a scribe devil’s bad side or in the way, the scribe devil has no qualms about writing a bad contract for the fiend.
Contract Makers. Scribe devils make their documents from the skins of damned mortals acquired with the fiend’s knife-like claws. Their ink is the blood of Open Game License
Stat block
- Cha
- 17
- Con
- 16
- Dex
- 16
- Int
- 18
- Str
- 14
- Wis
- 14
- Speed
- Fly: 30; Walk: 30
- Senses
- darkvision 120 ft., passive Perception 14
- Skills
- Insight: 5; Deception: 6; Perception: 4
- Actions
- Multiattack. The scribe devil makes two attacks: one with its claws and one with its tail.
- Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become blinded as its eyes turn black and fill with infernal ink. The condition can be removed with a greater restoration spell or similar magic. Alternatively, a creature with a healer's kit can drain the ink from a blinded creature's eyes with a successful DC 14 Wisdom (Medicine) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the blinded creature's eyes and the creature takes 21 (6d6) piercing damage.
- Languages
- Common, Infernal, telepathy 120 ft.
- Saving throws
- Wisdom: 5; Charisma: 6; Constitution: 6; Intelligence: 7
- Damage immunities
- fire, poison
- Special abilities
- Devil's Sight. Magical darkness doesn't impede the scribe's darkvision.
- Magic Resistance. The scribe has advantage on saving throws against spells and other magical effects.
- Innate Spellcasting. The scribe devil's spellcasting ability is Intelligence (spell save DC 15). The devil can innately cast the following spells, requiring no material components: At will: detect magic, illusory script 3/day each: dispel magic, zone of truth 1/day each: glyph of warding, modify memory
- Damage resistances
- cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
- Condition immunities
- poisoned
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).