Scribe Devil

A fiend with yellow skin covered in Infernal script examines a scroll as its pointed, ink-drenched tail twitches, eager to make corrections._ Scribe devils are the ill-tempered authors of infernal con

Armor class
15
Hit points
82
Challenge
5
Creature type
Fiend
Size
Medium
Alignment
lawful evil

A fiend with yellow skin covered in Infernal script examines a scroll as its pointed, ink-drenched tail twitches, eager to make corrections._
Scribe devils are the ill-tempered authors of infernal contracts, which outline deals between mortals and devils.
Masters of Legal Logic. No fiends better understand the power of bureaucracy and a written contract than scribe devils. Able to draw up a contract for a deal at a moment’s notice, these devils carefully select every letter of a written deal. Typically, their ink-soaked tails craft documents that confuse and misdirect mortals into raw deals. If a fellow fiend gets on a scribe devil’s bad side or in the way, the scribe devil has no qualms about writing a bad contract for the fiend.
Contract Makers. Scribe devils make their documents from the skins of damned mortals acquired with the fiend’s knife-like claws. Their ink is the blood of Open Game License

Stat block

Cha
17
Con
16
Dex
16
Int
18
Str
14
Wis
14
Speed
Fly: 30; Walk: 30
Senses
darkvision 120 ft., passive Perception 14
Skills
Insight: 5; Deception: 6; Perception: 4
Actions
  • Multiattack. The scribe devil makes two attacks: one with its claws and one with its tail.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become blinded as its eyes turn black and fill with infernal ink. The condition can be removed with a greater restoration spell or similar magic. Alternatively, a creature with a healer's kit can drain the ink from a blinded creature's eyes with a successful DC 14 Wisdom (Medicine) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the blinded creature's eyes and the creature takes 21 (6d6) piercing damage.
Languages
Common, Infernal, telepathy 120 ft.
Saving throws
Wisdom: 5; Charisma: 6; Constitution: 6; Intelligence: 7
Damage immunities
fire, poison
Special abilities
  • Devil's Sight. Magical darkness doesn't impede the scribe's darkvision.
  • Magic Resistance. The scribe has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. The scribe devil's spellcasting ability is Intelligence (spell save DC 15). The devil can innately cast the following spells, requiring no material components: At will: detect magic, illusory script 3/day each: dispel magic, zone of truth 1/day each: glyph of warding, modify memory
Damage resistances
cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
Condition immunities
poisoned

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.