Sea Hag

Medium Fey, chaotic evil. CR 2, AC 14, 52 HP. Traits: Amphibious, Vile Appearance.

Armor class
14
Hit points
52
Challenge
2
Creature type
Fey
Size
Medium
Alignment
chaotic evil

Stat block

Cha
13
Con
16
Dex
13
Int
12
Str
16
Wis
12
Speed
Swim: 40; Walk: 30
Senses
darkvision 60 ft., passive Perception 11
Actions
  • Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.
  • Death Glare. Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.
  • Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.
Hit dice
7d8 + 21
Languages
Common, Giant, Primordial (Aquan)
Armor detail
natural armor
Special abilities
  • Amphibious. The hag can breathe air and water.
  • Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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