Seahorse, Giant

Large Beast. CR 1/2, AC 13, 25 HP. Traits: Charge, Underwater Camouflage, Water Breathing.

Armor class
13
Hit points
25
Challenge
0.5
Creature type
Beast
Size
large

Stat block

Cha
4
Con
10
Dex
14
Int
2
Str
12
Wis
12
Speed
Swim: 40; Walk: 0
Senses
-
Skills
Actions
  • Ram. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage.
Languages
-
Saving throws
Wisdom: 1; Charisma: -3; Strength: 1; Dexterity: 2; Constitution: 0; Intelligence: -4
Special abilities
  • Charge. If the seahorse moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.
  • Underwater Camouflage. The seahorse's Stealth is 19 while underwater.
  • Water Breathing. The seahorse can breathe only underwater.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.