Seahorse, Giant
Large Beast. CR 1/2, AC 13, 25 HP. Traits: Charge, Underwater Camouflage, Water Breathing.
- Armor class
- 13
- Hit points
- 25
- Challenge
- 0.5
- Creature type
- Beast
- Size
- large
Stat block
- Cha
- 4
- Con
- 10
- Dex
- 14
- Int
- 2
- Str
- 12
- Wis
- 12
- Speed
- Swim: 40; Walk: 0
- Senses
- -
- Skills
- Actions
- Ram. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage.
- Languages
- -
- Saving throws
- Wisdom: 1; Charisma: -3; Strength: 1; Dexterity: 2; Constitution: 0; Intelligence: -4
- Special abilities
- Charge. If the seahorse moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.
- Underwater Camouflage. The seahorse's Stealth is 19 while underwater.
- Water Breathing. The seahorse can breathe only underwater.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.