Serpentfolk of Yig
Medium Humanoid, neutral evil. CR 1, AC 12, 40 HP. Traits: Magic Resistance, Innate Spellcasting.
- Armor class
- 12
- Hit points
- 40
- Challenge
- 1
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 14
- Con
- 11
- Dex
- 14
- Int
- 14
- Str
- 11
- Wis
- 11
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Stealth: 4; Deception: 6; Perception: 2
- Actions
- Multiattack. The serpentfolk makes two attacks: one with its bite and one with its scimitar.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Languages
- Abyssal, Common, Draconic, Infernal, Void Speech
- Saving throws
- Charisma: 4
- Damage immunities
- poison
- Special abilities
- Magic Resistance. The serpentfolk has advantage on saving throws against spells and other magical effects.
- Innate Spellcasting. The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components: 3/day each: charm person, disguise self
- Condition immunities
- poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).