Serpentfolk of Yig

Medium Humanoid, neutral evil. CR 1, AC 12, 40 HP. Traits: Magic Resistance, Innate Spellcasting.

Armor class
12
Hit points
40
Challenge
1
Creature type
Humanoid
Size
Medium
Alignment
neutral evil

Stat block

Cha
14
Con
11
Dex
14
Int
14
Str
11
Wis
11
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 12
Skills
Stealth: 4; Deception: 6; Perception: 2
Actions
  • Multiattack. The serpentfolk makes two attacks: one with its bite and one with its scimitar.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Languages
Abyssal, Common, Draconic, Infernal, Void Speech
Saving throws
Charisma: 4
Damage immunities
poison
Special abilities
  • Magic Resistance. The serpentfolk has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components: 3/day each: charm person, disguise self
Condition immunities
poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.