Sewer Weird

Large Elemental, neutral evil. CR 8, AC 15, 136 HP. Traits: Elemental Nature, Flammable Fumes, Water Form.

Armor class
15
Hit points
136
Challenge
8
Creature type
Elemental
Size
Large
Alignment
neutral evil

Stat block

Cha
3
Con
17
Dex
19
Int
5
Str
10
Wis
10
Speed
Swim: 60; Walk: 30
Senses
darkvision 60', passive Perception 10
Skills
Perception: 0
Actions
  • Multiattack. Three Slam attacks.
  • Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and the target must make DC 15 Con save or be poisoned until end of its next turn.
  • Sewer Overflow (Recharge 5-6). Emits a tide of filth and water from itself in a 15 ft. cube. Each creature in this cube: 18 (4d8) bludgeoning damage and 18 (4d8) poison and is infected with sewer plague (DC 15 Con half damage and isn't infected).
Languages
Aquan
Damage immunities
poison
Special abilities
  • Elemental Nature. Doesn't require air food drink or sleep.
  • Flammable Fumes. If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire.
  • Water Form. Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing.
Damage resistances
acid, cold; nonmagic B/P/S attacks
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.