Sewer Weird
Large Elemental, neutral evil. CR 8, AC 15, 136 HP. Traits: Elemental Nature, Flammable Fumes, Water Form.
- Armor class
- 15
- Hit points
- 136
- Challenge
- 8
- Creature type
- Elemental
- Size
- Large
- Alignment
- neutral evil
Stat block
- Cha
- 3
- Con
- 17
- Dex
- 19
- Int
- 5
- Str
- 10
- Wis
- 10
- Speed
- Swim: 60; Walk: 30
- Senses
- darkvision 60', passive Perception 10
- Skills
- Perception: 0
- Actions
- Multiattack. Three Slam attacks.
- Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and the target must make DC 15 Con save or be poisoned until end of its next turn.
- Sewer Overflow (Recharge 5-6). Emits a tide of filth and water from itself in a 15 ft. cube. Each creature in this cube: 18 (4d8) bludgeoning damage and 18 (4d8) poison and is infected with sewer plague (DC 15 Con half damage and isn't infected).
- Languages
- Aquan
- Damage immunities
- poison
- Special abilities
- Elemental Nature. Doesn't require air food drink or sleep.
- Flammable Fumes. If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire.
- Water Form. Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing.
- Damage resistances
- acid, cold; nonmagic B/P/S attacks
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).