Shadow

Medium Undead. CR 1, AC 12, 18 HP. Traits: Amorphous, Sunlight Weakness, Undead Nature.

Armor class
12
Hit points
18
Challenge
1
Creature type
Undead
Size
Medium

Stat block

Cha
14
Con
10
Dex
14
Int
8
Str
6
Wis
10
Speed
Walk: 40
Senses
darkvision 120 ft., passive Perception 10
Skills
Stealth: 4
Actions
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed.
Damage immunities
necrotic, poison
Special abilities
  • Amorphous. The shadow can pass through an opening as narrow as 1 inch wide without squeezing.
  • Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
  • Undead Nature. A shadow doesnt require air, sustenance, or sleep.
Damage resistances
acid, cold, fire, lightning, thunder; damage from nonmagical weapons
Condition immunities
charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Damage vulnerabilities
radiant

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.