Shadow

Medium Undead. CR 1/2, AC 12, 17 HP. Traits: Amorphous, Spider Climb, Sunlight Weakness, Undead Nature, Undead Resilience.

Armor class
12
Hit points
17
Challenge
0.5
Creature type
Undead
Size
medium

Stat block

Cha
8
Con
12
Dex
18
Int
6
Str
6
Wis
10
Speed
Walk: 40; Climb: 20
Senses
darkvision 60 ft.
Skills
Actions
  • Strength Drain. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d6+2) necrotic damage, and the target's STR score is reduced by 1d4. The target dies if this reduces its STR to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a Humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Languages
understands the languages it knew in life but can't speak
Saving throws
Wisdom: 0; Charisma: -1; Strength: -2; Dexterity: 4; Constitution: 1; Intelligence: -2
Damage immunities
necrotic,frightened,grappled,paralyzed,petrified,prone,restrained,Undead Resilience
Special abilities
  • Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
  • Spider Climb. The shadow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saves.
  • Undead Nature. The shadow doesn't require air, food, drink, or sleep.
  • Undead Resilience. The shadow is immune to poison damage, to exhaustion, and to the poisoned condition.
Damage resistances
acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks
Damage vulnerabilities
radiant

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.