Shadow
Medium Undead. CR 1/2, AC 12, 17 HP. Traits: Amorphous, Spider Climb, Sunlight Weakness, Undead Nature, Undead Resilience.
- Armor class
- 12
- Hit points
- 17
- Challenge
- 0.5
- Creature type
- Undead
- Size
- medium
Stat block
- Cha
- 8
- Con
- 12
- Dex
- 18
- Int
- 6
- Str
- 6
- Wis
- 10
- Speed
- Walk: 40; Climb: 20
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Strength Drain. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d6+2) necrotic damage, and the target's STR score is reduced by 1d4. The target dies if this reduces its STR to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a Humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
- Languages
- understands the languages it knew in life but can't speak
- Saving throws
- Wisdom: 0; Charisma: -1; Strength: -2; Dexterity: 4; Constitution: 1; Intelligence: -2
- Damage immunities
- necrotic,frightened,grappled,paralyzed,petrified,prone,restrained,Undead Resilience
- Special abilities
- Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
- Spider Climb. The shadow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saves.
- Undead Nature. The shadow doesn't require air, food, drink, or sleep.
- Undead Resilience. The shadow is immune to poison damage, to exhaustion, and to the poisoned condition.
- Damage resistances
- acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks
- Damage vulnerabilities
- radiant
Source and licence
From Black Flag Reference Document.
Licence: ORC License.