Shadow Elf Champion Warrior
Medium Humanoid. CR 5, AC 16, 90 HP. Traits: Shadow Elf Spellcasting.
- Armor class
- 16
- Hit points
- 90
- Challenge
- 5
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 18
- Int
- 10
- Str
- 18
- Wis
- 12
- Speed
- Walk: 40
- Senses
- passive Perception 14, darkvision 120 ft.
- Skills
- Stealth: 7; Survival: 4; Athletics: 7; Perception: 4; Intimidation: 5
- Actions
- Multiattack. The warrior attacks twice.
- Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack the warrior can poison the blade causing the attack to deal an extra 7 (2d6) poison damage.
- Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.
- Languages
- any one
- Saving throws
- Wisdom: 4; Strength: 7; Dexterity: 7; Constitution: 6
- Special abilities
- Shadow Elf Spellcasting. The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components: *At Will:* _dancing lights_ *1/day each:* _darkness, faerie fire_
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).