Shadow Elf Champion Warrior

Medium Humanoid. CR 5, AC 16, 90 HP. Traits: Shadow Elf Spellcasting.

Armor class
16
Hit points
90
Challenge
5
Creature type
Humanoid
Size
Medium

Stat block

Cha
14
Con
16
Dex
18
Int
10
Str
18
Wis
12
Speed
Walk: 40
Senses
passive Perception 14, darkvision 120 ft.
Skills
Stealth: 7; Survival: 4; Athletics: 7; Perception: 4; Intimidation: 5
Actions
  • Multiattack. The warrior attacks twice.
  • Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack the warrior can poison the blade causing the attack to deal an extra 7 (2d6) poison damage.
  • Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.
Languages
any one
Saving throws
Wisdom: 4; Strength: 7; Dexterity: 7; Constitution: 6
Special abilities
  • Shadow Elf Spellcasting. The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components: *At Will:* _dancing lights_ *1/day each:* _darkness, faerie fire_

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.